Summarized from Laws of the Night, p. 216-220 Status is a show of a Kindred’s worth in vampiric society. Those completely without status find themselves the target of a city’s Scourge. Those with excessive status will find themselves the talk of the town. Status is allocated in Traits, used like social Traits in their own way, granted and removed in very particular conditions.
Status Traits Generic Camarilla Status Traits: Admired, Adored, Faultless, Just, Praised, Respected, Trustworthy, Well-Connected. Camarilla Status Traits with Connotation: Acknowledged, Cherished, Esteemed, Exalted, Famous, Feared, Honorable, Influential, Revered, Well-Known
Kindred are usually recommended for status for upholding the Traditions (especially the Masquerade), doing favors for the prince or an elder, saving the unlife of a prominent Kindred, or defeating a Sabbat menace in the city. A city officer may recommend a Kindred for Status if she has been particularly useful or has assisted them in their work. On occasion, the prominent may award Status to those who hindered their enemies or overthrew them, but such notice may not always be a good thing.
A character may never gain more than one Status Trait per story. There are two exceptions to this rule: status awarded by the Prince, or Status gained by acquiring a position within the city.
- Anyone of higher Status may grant a permanent Status from those lower than themselves at a cost of one permanent Status Trait per Trait granted. The trait must remain the same; it's a gift (i.e., if you're Admired, you burn it so he's Admired, not Feared).*
- Upon being presented to the Prince (either after arriving in the city, or after being released from the accounting), a kindred gains the trait Acknowledged. Failure to possess this trait means that a character cannot expect even the most simple of favors from local Kindred, and he may even be hunted by the scourge.
- Status may be given to a clanmate, provided the recipient has less than half the permanent status of the giver. The cost is one temporary Status Trait, and the subsequent boon must be recorded publicly.
- The Prince can grant permanent Status Traits to any Kindred at the cost of one temporary Trait for each Trait awarded. Only the Prince can give more than one Status Trait per story, but the fourth and subsequent Traits will cost the prince permanent Status instead of temporary Traits.
- The Seneschal gains these powers when the Prince is out of the city.
- Primogen may grant or remove permanent Status Traits to or from any member of their clan at a cost of one temporary Status Trait for each Trait granted or removed.
- Whips hold the same powers as the primogen unless revoked by the primogen.
- The Harpy may restore (not grant) Status he has removed at the cost of one temporary Trait per Trait removed.
Kindred easily lose status by falsely accusing another vampire of a crime, violating the Traditions, committing diablerie or refusing to recognize the Status of another Kindred.
A character may lose any amount of Status Traits per story.
- Anyone of higher Status may remove a permanent Status from those lower than themselves at a cost of one permanent Status Trait per Trait removed. Temporary Status may be removed in the same fashion.
- A clan may remove one Status Trait from an elder of the clan by expending a group total of permanent Status Traits equal to the elder’s permanent Status.
- The primogen may lower the prince’s permanent Status in the same fashion.
- The Prince can remove one permanent Status Trait from someone at a cost of one temporary Status Trait per Trait removed.
- Primogen may remove permanent Status Traits from any member of their clan at a cost of one temporary Status Trait for each Trait removed.
- The Harpy may remove a permanent Status Trait from any Kindred who has backed out of a boon or is part of a major scandal at no cost, so long as there is proof. Lesser harpies may remove temporary Status similarly.
- The Sheriff may remove a permanent Status Trait from any Kindred who refuses to accompany him for questioning or judgment, at no cost.
- The Keeper may remove a permanent Status Trait from any Kindred he catches breaking the Masquerade, at no cost. The Prince may undo this removal.
- The Scourge may remove a permanent Status Trait from any Kindred he catches harboring or abetting vampires created without the prince’s permission or who have not been presented formally, at no cost. The Prince may undo this removal.
Status comes in two types: permanent and temporary.
Permanent Status is recorded on the character sheet, and is a measure of a character’s actual standing in Kindred society.
Temporary Status has no effect on permanent status and tends to fluctuate often.
- You may bid a Status Trait instead of a regular Trait in any applicable Social Challenge.
- You may also choose to add Status Traits to your Social Traits during a Social Challenge if Traits are compared. (You must declare this, since they may choose to ignore them if they like. However, this disrespect is typically grounds for a loss of permanent Status) This does NOT include Discipline use.
- In any situation where it is one vampire’s word against another, Status can be used as a determining factor. The same is true in the case of accusing another of a crime in which there is no concrete evidence. In all such cases, the character with the most Status it he one whose word is accepted.
- You may loan a temporary Status to another to show your favor, though the individual to which you made the loan must return it immediately on the asking. The bearer may spend this Trait as a temporary Trait, after which it is returned to the Permanent holder.* Loaned Status can be used exactly as you would use your own. You can only give one Trait of Status to any one person in this fashion. It should be noted that, once this trait is loaned out, the original owner has NO ACCESS to it. (i.e., a Sheriff that loans a Deputy his Feared cannot use his Feared)
- The primogen council must collectively spend temporary Status Traits equal to the number of permanent Status Traits possessed by the prince to effectively reverse a decision; failure to reach the appropriate amount of Status causes each of the primogen to lose an additional Status Trait.